"Nicolas Jacquart, the 23-year-old Web designer from Tooting, south London, who created it was quoted in the Daily Mail as saying: "It is not a bad influence for young children. They learn to take care of their bimbos. The missions and goals are morally sound and teach children about the real world." (CNN)
Nic, dear, you're not getting the heart of the issue. Don't defend your crappy game, because it's just as silly an image of womanhood as Barbie. I'll give him slack for not being any older than I am and being French, but really, good PR would be to state that since he's not aggressively marketing the game towards little girls, it's really not his responsibility to try and give it a moral message. Because, well, it's not.
This is one of those things in gaming that really gets me annoyed. This idea that it's objectionable games that are destroying our younglings. It's the content of what they're playing, on consoles or computers, that is the gnawing evil at the heart of our youth culture. Give me a break already. I like GTA. I like my Bimbo. I watch Dexter on television, and let's not get started on what ideologies that might promote. The thing is, I have long been able to distinguish reality from fantasy, and in my upbringing, was exposed to things my parents thought were age and maturity-appropriate. Did I always follow their rules? Of course not. I found things to look at that I knew they wouldn't approve of. I read racy books sometimes far before I was "allowed" to. But my parents gave me the tools to make good decisions regarding what I was exposed to. A dialog throughout my childhood about appropriateness, morals, and reality is what shaped me, and made me able to look at a gory, realistic first-person shooter or a Barbie doll, and understand where that image was in relation to the objective reality that I lived in. What I'm saying, in short, is that I was very actively parented. And wow. What a concept.
As a feminist, or even just a concerned woman, I'm supposed to be shocked and appalled by Miss Bimbo. But I'm not, any more than I'm shocked and appalled by GTA, Hot Coffee mod and all. I can't read the news without a large and unhealthy dose of shlock that I don't need, but we don't get on the news media for hyping up the gory, the brutal, or the ironically tragic. We don't say that a culture which normalizes the gruesome and distressing parts of reality by giving them news hype whether or not they deserve it is damaging our children. The news tells us what things are bad, so it's okay to show them then, I guess.
I understand that it isn't black and white. But I don't think my Bimbo is really any more off-putting than my Barbie dolls were. I don't think that needing to feed and take care of her makes her easier to self-identify with. My Bimbo can't even do half the twisted things I came up with for my dolls to try. I'd love it if, when an objectionable game takes the limelight, we'd stop blaming the game and start blaming the media outcry that makes it popular (I bet a bunch of the girls they're so concerned about would, like me, have never have joined the site if the news hadn't covered it as a Big Deal) and start asking the parents to take an active role in discussing content with their children.
Send your kiddies to play Neopets, since you probably aren't concerned about them getting flooded with ad-driven consumer whore messages. Or something else. But let me and my Bimbo Little Shorty sit in our escapist, irony-driven corner of the interwebz, where I can play dress-up and try to land a sugar daddy.
